Thread: SH5 and MMO ?
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Old 04-12-10, 11:08 PM   #9
McHub532
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Join Date: Dec 2008
Location: Arizona
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Quote:
Originally Posted by razark View Post
The problem I see with this is that there's one captain. There's one XO. There's one navigator, etc.

What if both of those helmsmen want to play at the same time? Do they fight over the rudder? What if neither one is online? Who steers?

Sixteen torpedo men... What do they do when the tubes are full? Do you really expect 16 online players to sit and twiddle their virtual thumbs until the one captain decides to fire a torpedo?


It sounds great because every one is thinking "I'm gonna be the captain, and everyone else is gonna follow my orders!" That model of gameplay wouldn't last too long. Everyone would be fighting over who gets to be captain, one person is going to be it, and everyone else will leave to find another sub to be captain on.

End result? 58 different subs, each with one captain, and no other crew.
Just more thinking:

1. Only the main positions need to be filled. The rest can be NPC's (computer generated players).
2. Bored players can go to the ward room, or the bunks and play javascript games (chess, poker, etc.) or write letters home (emails).
3. I'd like to play the cook. I could cut/paste pictures from online restaurant menus.
4. I guess I'm just feeling lonely and want friends.

Edit: I got a new job in January in Arizona, my wife and daughter are still up in Michigan. Feeling lonely.
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