Quote:
Originally Posted by Ducimus
The trick to all this though, the fly in the ointment, is time compression. Time compression alone means synchoronizing all the players would be an absolute nightmare if its even possible. Which means everything would have to be done in real time or a standard time compression everyone uses like X 4 or something.
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Yeah, I think that would be the biggest hurdle to get around.
But then... we're just dreaming and wondering so we don't have to actually solve the possible problems. Just daydream about the cool stuff of it.