Well, i'll give the idea of an MMO this.
A persistant online world that advances if your logged in or not. An ongoing virtual war. Players "go to sea" just as they would with single player.
Changes would be:
- possible to bump into another player commanded sub while at sea if you both happen to be on patrol at the same time
- can send messages / status reports other players radioman can pick up.
- can bump into / talk to another players toon/avatar/character if you both happen to be online at the same time, and in the same port.
The overall idea would be similar to a call of duty 1 slogan. "In war, nobody fights alone"
That way you get the experience of being part of a larger thing, and keep your ability to login and and logout whenever you want, independant of other peoples schedules.
edit:
The trick to all this though, the fly in the ointment, is time compression. Time compression alone means synchoronizing all the players would be an absolute nightmare if its even possible. Which means everything would have to be done in real time or a standard time compression everyone uses like X 4 or something.
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