I agree Mate.
I'll state it here for the first time.
I have a working viewer/exporter in a very rough form.
It's based on code releases all over the 'Net.
Plus some work of my own.
Nothing has been used from non-released source code!
Nothing I've coded uses illegal source code.
It's all done in C++ so is very compact and fast.
There are still Gremlins to sort out in the code.
So I call it Gremlin.
Gremlin is designed to be a stand alone viewer/exporter
that allows on the fly texture changes while in the viewer.
Gremlin is also intended to use plug-ins down the road.
Gremlin will not do imports to GR2 files. (Yet!)
Gremlin is not supported by Ubi nor RAD GAmes.
Gremlin is NOT available for download until I hear from the Devs
and RAD Games.
So Gremlin is just a figment of my imagination at this point.
