[QUOTE=privateer
As i said, I Suspect.
That does not mean it can not be done.
It just means I can not tell you how to change it.
As I never looked that close at this issue.[/QUOTE]
Thank a lot privateer every bit of help is deeply appreciated i will look at that later since now i am struggling with sh3 who playing trick on me at one moment i open sh3 and it behave differently each time i reopen it i am very confused right now since each time i import my model sh3 it does a different think. I think the image and video will have to wait until i managed to make my lightmap work there is so much confusion around the import/export and uvw channels that i swear i will write a complete, concise,clear and definitive tutorial so nobody have to fight with the software like i am doing right now.
I truly suspect file corruption in import process but i cannot pin point at what stage it occurring...
I even download Flakmonkey TypIIA lightmap to compare files and mine are identical to is tree nodes, so right now i am turning around to understand what is wrong.
And i think that in the thread of the ambient occlusion tutorial there is part of my answer but i think Skwasjer is not available to answer anymore.
The thread say :
Does the 2nd map channel in S3D show you the correct uv map in the preview window? It sounds like the uv coordinates aren't right. If they are right though, then I'd like to have a look at the .dat.
Quote:
Oh, and you may want to check if SelfOccEnable is true in the UnifiedRenderControler.
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But i don't know where i can check if SelfoccEnable is enabled.
Regards Hans,