The Event Camera stuff is triggered by StateMachine controllers.
The Death Event is triggered in this file:
GraphHitPointsAll.dat
Number 11, if I recall right, is Death.
That sends you to the screen you see.
It's nothing more then a Camera Path using BezierWaypoints
and Target Controllers to fly past the Sub as rendered in Game.
I would suspect that there is no way to have this point at a seperate
animation/image as it may be a Hard Coded instruction.
As i said, I Suspect.
That does not mean it can not be done.
It just means I can not tell you how to change it.
As I never looked that close at this issue.
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