Quote:
Originally Posted by Hitman
BTW Luke,
if you can tell me wether the markings were fluorescent at night (Dim green), then I think that I can make them work like that in the game thanks to a trick discovered by Karamazovnew. 
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I'll try to see if I can find that out.
Meanwhile, I actually do like that effect above. I did some more searching in the Submarine Periscope Manual and found this information:
(Referring to the observation scope):
Quote:
3. Image brightness. Omit Section 4U4 and substitute the following details. Since there are five fewer lenses in the Type III, we may expect this periscope to transmit more light than the Type II. Less light is lost by absorption and reflection.
...
By multiplying the transmission (= 100 percent minus the percent of loss) values together, we find that the overall theoretical transmission of the periscope is 19.2 percent in low power and 24.4 percent in high power. These values may also be called the transmission efficiencies, since the incident light was taken as 100 percent.
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So, we can conclude there that (1) the observation scope let in more light than the attack scope and (2) the max light transmission was 24.4 percent. Data was taken from
page 351, BTW.
As for the attack scope:
Light transmission was 11.1% in low power and 14.2% in high power (
page 210).
Quote:
Thus, we see that the transmission efficiency of the Type II is only about 11 percent, about 89 percent of the incident light is lost when the optical elements have not been coated.
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Makes one wonder, though, if the optics ever were coated. Light transmission with coated optics at low/high power was 33.9% and 43.9%, respectively.
Would you mind modifying the scopes in RFB and seeing what kind of effects we can come up with? If so, might be good to take this to PMs.