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Old 04-11-10, 03:44 PM   #3
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Being a week since my last update, so whats changed.

1. I've replaced all the dials to match the ones used in the 3D Sub.
Found the graphics in the Silent Hunter 5\data\Textures\TNormal\tex folder as compared to the stock dials in the Silent Hunter 5\data\Menu\Gui\TDC folder.

2. After a lot of problems getting the switches working from the TDC screen, eg if you switched between single and salvo - the sound would play its sound twice (eg "switching to salvo") also if you clicked the switch in the wrong place it would play the sound twice and not move. Very annoying.

The solution was to forgo placing certain switches on the TDC and re-use the ones at the relevant station.
So far I've redone the Torpedo selection panel in this manner. the good news is it works the same way. It just means I have to place the Salvo switch and Impact/magnetic switch on the Top Panel - No Biggie . (Still have to replace the graphics to match the ones on the Left.

3. Re-created the Range switch so It works as the original U-Boat range dial.
That is you turn the inner dial with the Knob to line up with the correct range. The stock one (And all previous mods I've seen) have the outer dial rotate to line up with a marker at the top.

4. Have now done the Obs Periscope station. This will use Arclights Graticule in the Obs scope, so each station will have its correct graticule's and ranges.
I will get around to redoing a Periscope graphic (Most likely not in Initial release), so as they both don't look the same.

5. Have removed most of the annoying Training and object Icons that appear at the top of the screen. Still tracking down one or two of them.
(Slow process using the Menu Editor, sometimes you fix one to break another .) Not only are they annoying, but they were covering up one of mt Torp select switches.
Can you picture it "Fire Torp 4",...... Sorry cap' we got an objective in the way

6. Removed the stock depth and speed Sliders. Will be replaced with Fixed Dial as in SH3/4. Just the Map and maptool left in bottom left corner.

7. Reworked the XO Menu screen, It was way to bid and obtrusive.
I've scaled it down by almost a third and moved it to the bottom of the screen (Also replaced that terrible XO Pic ). Even with the Ship Recognition Manual open it does it does not encroach on the scope screen much.

Todo: Will remove the Single and Salvo selection dial from the Left Panel. They just duplicate the function of the switches on the Top panel.

Will replace them with two more Fat/Lut dials the 1600M range and 2nd gyro angle. Yes these torps only come into the Sim at the end of the campaign, but I'm sure there will be mods to address the early finishing dates and then all four Fat/Lut dials can be used to there fullest.

Here an ingame screenshot of how its coming together (This is in the OBS)
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