View Single Post
Old 04-11-10, 11:34 AM   #10
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by flakmonkey View Post
put the material node at the top of the tree, or at least higher up than the model that is using it. +the stars in the night sky are geometry rather than a texture and if i remember right theyre in scene.dat
Thank again Flakmonkey i hope you will look at my WIP video until you see the credits roll because you will be the first in the list for your outstanding support.

The step i made when exporting my obj is as follow :

1. Apply a uvw unwrap on

2.specified the channel ex; 1,2,3 etc

3.Export with -uv1,-uv2 etc for each individual map channels

4. Import in sh3 as obj instead of 3ds max uvw

5.Every additional map channels is visible in sh3 import window

6. I see each new map channels in sh3 but what bug me up is that clicking on each one of them always show the first map channel?

I will try uninstalling and reinstalling sh3 today to see if it fix the issue.

I am very close to release this video maybe today if i can fix my issues with the lightmap map channel and the animation i want to add to the sub lets say i want to add an animation that follow the sub do i have to link it as a child somewhere in sh3?

And I want that animation to be trigger on will by the user via keyboard shortcuts?

Best regards Hans,
__________________




Hans Witteman is offline   Reply With Quote