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Old 09-04-05, 09:06 PM   #5
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
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Quote:
Originally Posted by the_rydster
Saying a WW1 sub sim will be like a downgraded WW2 sub sim is like saying a WW2 flight simulator (ie IL-2) would be a downgrade of a modern fast jet simulator.

I do not think the quality and value of a sim is a function of the level of technology it is seeking to portray.
Yes, but i think many who don't know anything about WWI do think this way. Some kinde of stereotypical imagination.

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I think with a WW1 U boat sim the manual firing of torpedos is going to be harder since there is no electro-mechanical computer (TDC type device) to help. Hitting a target will require more skill that even 100% reality at the moment so it is possibily going to be more rewarding.
Yes that's why 300m was the optimal attack range. Of course you have a torpedo director and can fire from further away. Otto Wedingen torpedoed his three cruisers from up to 900m away.

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You had the whole Q ship think going on as well, plus the restricted and unrestricted phases of U boat warfare. Certainly the restricted side of things would be a challenge to portray, stopping a ship, checking manifests, ordering the crew to go to the lifeboats, opening the seacocks etc, all the while you are doing this your U boat is exposed and in danger, do you just sink the ship and ask questions later? Maybe it is a Q ships? Is the manifest true? These were questions the U boat 'Kapitans' had to ask.
Yes, besides pure tactical decissions you have now to deal with legal questions. Politics affect now your tactical possibilities.

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I would like to see the activities of merchant ships crews more. For example the Q ship 'ruse' relied partly on 'phony evacuations', where some of the crew would get in the lifeboats making it look like the captain had abandoned the ships, while the main body of the crew especially the gunners kept themselves concealed the U boat surfaced when they would attack.
Thats how i intend to do it.

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Although it would be cool to see crew go to the lifeboats I suggest the ability to run down lifeboats and shoot survivors in the water is not added unless you want a 1918 war crimes think going on as well!!
Well, how can i forbide the player to run down the life boats ?

Instead if th eplayer commits a war crime then he will have to respond in a court.

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Also you have the battle of jutland in which you could play a part which would be cool.
Oh yeah, fleet operations

Deamon
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