Quote:
Originally Posted by gutted
You dont need to be at exactly 90 degrees... and you are not even leveraging the biggest plus of the U-Boats TDC.. the linked AOB & periscope.
It can function as a pseudo lead angle solver.
1. Approach target from a desired angle (doesn't have to be exactly 90 degrees). It could be 60 or 30 or 45.. whatever.
2. Input the target's AOB if you are looking at him.. or put the scope at 000 and enter what it would be if he was on your nose.
3. Input the targets speed.
4. Input any range.
5. Move the scope until the gyro reads 0. (this is your lead angle)
6. Fire when the target reaches the periscope line.
Works for any speed.. any angle.. any range. And you dont have to draw a thing on the map.
7. If you dont want to wait for him to cross your "lead angle", you need to input an accurate range and fire whenever.
Your abritrary 10 degree lead is only valid for a specific torpedo speed, taget speed, and intercept AOB. If he was going faster or slower (or you used a slower torpedo) you would miss.
Use the TDC. It is smart.
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Points taken, however this is designed to show the DoK method as previously mentioned and is taken verbatum from previous explainations just using SH5 as the 'platform' to help newer people to the game.
While a slower torpedo or faster target will cause the shots to miss i have had success with this method on targets ranging between 6-11 knots up to distances of around 2k. Bearing in mind this is primarily for use against large convoys where a miss will likely result in a potential hit on a differing ship. I understand that your method stated above is wholly more accurate but it isnt the DoK method which is what i hoped to demonstrate in this tutorial.
Drawing on the map helps grasp the basics, for me especially pictures paint a thousand words i hoped it would help others too.