Webster - you have a valid point - and I hadn't thought of that. Further, I agree. It's NOT a new engine!
Neal - Outside of housekeeping concerns, it makes no difference whatsoever that the program contains inactive code - and that's simply NOT troubling! I use the term "threw out the baby with the bathwater" in the context they deactivated code that enhanced immersion, depth of detail, and added richness and diversity to the gaming experience. They wrote, or RE-activated (looks like the former) code that resulted in, "dumbing down" the experience - like developmentally disabled escorts, an oversimplified - and pretty darned ineffective! - torpedo targetting system, and, concurrently, INCREASED the difficulty of handling ("conning") the boat due to such things as lack of instantaneous, "user friendly" rudder control (ala, hit the NumLock "." key to turn the rudder 1 degree). As I enter Campaign 1942, I've noticed that the escort AI has improved, but they're still not dangerous, just more persistent and less prone to sailing along like nothing happened after numerous companions explode dramatically around them. As mentioned, they still don't drop cans anywhere near me, but they frantically rush about pinging madly for much longer periods of time. Guess that qualifies as an, "improvement"...
What still baffles me, though, is WHY are the Historical and many of the MP missions so much MORE challenging and entertaining? The, "guts" are the same, yet the destroyers can kill you, the aircraft DO attack aggressively...
Last edited by mcarlsonus; 04-09-10 at 01:05 PM.
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