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Old 04-09-10, 03:54 AM   #8
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
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Hi chaps,

I've been working with V-Modifications who has very kndly sent me some files that I quickly tested last night and everything is looking very good. I will be testing and tweaking all this weekend with a view to releasing v1.5 late on Sunday and then I have to go away on business for a few days so won't be able to resume work until late next week.


Quote:
Originally Posted by brett25 View Post
hi aces,

so the New Uboat Guns mod will overwrite flakmonkeys lightmaps (guns_Sub.dat_), does your compatibility mod fixe this? I didnt see the lightmap mod in your list
Hi mate,

The New Uboat Guns mod actually uses three guns_Sub.dat files, Testpilot split the guns into three files. As things stand I have combined some "general" lightmap settings into the version included in v1.4 if it is installed after New U boat Guns but here's the problem. The NUG mod contains a large number of new 3D models for part of the guns and I don't have the facility to produce lightmaps for them. I did e-mail Flakmonkey to see what might be possible and I'll keep you posted.

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Regarding compatability with GUIs then that's further down the line. I personally don't use any GUI mods as I don't actually play the game but I'll certainly see what might be possible.

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Hi Magic,

I'll see what can be done mate.

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Apologies Anvart I didn't know that was your intention, anyone not requiring them in my mod just need to remove the texture folder before installing, +! ? .

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So, to sum up, all being well you should have v1.5 to test quite soon. The problem is that I need to test in campaigns as well and my installed mod list is VERY heavy and a typical campaign load takes about 20 minutes every time so this is slow work.

Best Regards to all,

Aces
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