Placoderm, is not possible to write a mission based on random events? Give a start objective in a narrow area and fill it with random events, then let the AI build the mission finale.
For example, the start objective is to sink 1 merchant in a 100km radius. Then fill this area with random events.. passing convoys, planes, carriers and even german U-boats who will engage your target if you moving slow. So these possible events will trigger new objectives. If a carrier will get into the battle area, the new objective would be to forgot the merchant and sink the carrier and so on.
Yeah I know, the main problem here is the retard AI. But if the AI would be smart enough, actually the AI could build up a very dynamic mission and even campaign. Is this possible?
|