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Old 04-08-10, 07:24 PM   #9
Ducimus
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Join Date: May 2005
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Items i can clarify that might not be apparent:

detonate_depth
has never really worked for DC's in Sh3/4. Works with hedgehogs though.

depth_precision
How accurate the DC is, plus or minus it's intended depth. If the AI sets the DC to explode at 100 meters, with a depth percision of 5 it will explode randomly between 95 meters and 105 meters.

explosion_range
How far you can feel the the explosion. The higher you set this the more you'll feel the DC and rock underwater. Set it REALLY high and DC's will propel your boat underwater at unrealistic speeds, and bounce it up and down in depth.


MinEF
MaxEF
Damage varience. Will do X much at a min, but has chance to do Y much at max. Damage done by each DC is randomized based on these numbers. The closer you set these, the more consistant the damage will be.

MinRadius
MaxRadius

Similar to the damage varience, only it effects damage area. If you have a min radius of 4.5 and a max of 40, then from 0 to 4.5 meters, the FULL amount of damage that DC does (see damage varience) is applied. From 4.6 meters to 40 meters, damage is applied by diminishing returns. The closer you are to the center of the explosion at 4.6 meters, the more damage it does, with being farther way at 39-40 meters doing the least amount of damage.
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