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Old 04-08-10, 12:31 PM   #22
Placoderm
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Join Date: Apr 2005
Location: Arizona, USA
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Quote:
Originally Posted by Magnum View Post
I think is more about a bad campaign design. Just getting out in the middle of nowhere, waiting for months to blow up a ship, is maybe realistic, but not fun. Go there, sink that, refill. So the whole campaign is about to find a large convoy, get into the right position, fire the torpedoes, escape then refill.

Ok...well this is where I cannot agree with you. The U-boat war was exactly like what you describe there at the end. Months of tedium punctuated with moments of terror. It is the rarity that should make those moments so special to the subsimmer.

I cannot defend wanting to turn this into more of a scripted game, as you describe in the second half of your post. Making things more 'exciting' is not what is needed. What you are describing sounds more like the hollywood travesty that is "U-571" as opposed to the classic "Das Boot".
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....and on the eight day, god created merchant ships to ply the waters between the lands, and unto which was created a weakness to the holy torpedo so that man could blow thy living snot out of them.

...And all was good.

"Making a decision to not make a decision would still involve a decision-making process and such a thing has not happened." -sorlim, UBIsoft Community Developer
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