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Old 04-08-10, 10:29 AM   #1
Alcibiades
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Join Date: Apr 2010
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Default Hydrophone Hunting (tutorial)

Hunting a target with the hydrophone. Using 100% realism (no map contacts)

I asked for help with this a few days back and since have been having a blast with it. Picking up the sound of a target's 'whoop whoop' of the propeller well beyond visual range - plotting their course, moving to PERFECT intercept location.... all while well beyond visual range. Then waiting while they slowly come into view right along their pre-plotted "path" and into the sights, 500m away. Fun!

Anyway, I made these two PDF files with 15 steps to illustrate how to track a ship with the hydrophones. I originally made them for myself, to help with understanding how it works - but figured I'd share them as they may be helpful for others. They are designed to be a simple step-by-step guide that can be easily printed.

They require a basic understanding of how to use the drawing tools for in-game plotting.

(edit) noticed some are missing S2. Be sure you download BOTH sheets. The first (S-1) has steps 1-8 and plots heading. The second (S-2) has steps 9-15 and shows how to get speed and distance.


SHEET 1
http://www.filefront.com/16063311/Hy...cking%20S1.pdf

and

SHEET 2
http://www.filefront.com/16063315/Hy...cking%20S2.pdf



Also, I sure as heck didn't invent this stuff - I just learned it a few days ago. Most helpful to me was the video by nefeldamon on the SHIII forum. I'd suggest checking it out also if you have the time. (the PDF files are based in concept around his example) http://www.subsim.com/radioroom/showthread.php?t=154461

And again big thanks to Kylania for pointing me to his video in the first place and also helping me find a site where I could upload the PDF files.

Hope this is helpful to anyone else who may want to try this.

Last edited by Alcibiades; 04-08-10 at 02:52 PM.
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