Hunting a target with the hydrophone. Using 100% realism (no map contacts)
I asked for help with this a few days back and since have been having a blast with it. Picking up the sound of a target's 'whoop whoop' of the propeller well beyond visual range - plotting their course, moving to PERFECT intercept location.... all while well beyond visual range. Then waiting while they slowly come into view right along their pre-plotted "path" and into the sights, 500m away. Fun!
Anyway, I made these two PDF files with 15 steps to illustrate how to track a ship with the hydrophones. I originally made them for myself, to help with understanding how it works - but figured I'd share them as they may be helpful for others. They are designed to be a simple step-by-step guide that can be easily printed.
They require a basic understanding of how to use the drawing tools for in-game plotting.
(edit) noticed some are missing S2. Be sure you download BOTH sheets. The first (S-1) has steps 1-8 and plots heading. The second (S-2) has steps 9-15 and shows how to get speed and distance.
SHEET 1
http://www.filefront.com/16063311/Hy...cking%20S1.pdf
and
SHEET 2
http://www.filefront.com/16063315/Hy...cking%20S2.pdf
Also, I sure as heck didn't invent this stuff - I just learned it a few days ago. Most helpful to me was the video by nefeldamon on the SHIII forum. I'd suggest checking it out also if you have the time. (
the PDF files are based in concept around his example)
http://www.subsim.com/radioroom/showthread.php?t=154461
And again big thanks to Kylania for pointing me to his video in the first place and also helping me find a site where I could upload the PDF files.
Hope this is helpful to anyone else who may want to try this.