Quote:
Originally Posted by DVAFP
thats more or less the way i do it too, i look at the target, and with the ruler i take advantage of the ship's position an speed apearing on the mini-map when you hover the cursor over it, although i dont really want to do it that way. I hope they remove that with the patch, whats the point of having no contacts on the map when it shows up when you hover the cursor on the map.
I have the more realistic periscope mod which should help get the range without the stadimeter (which doesnt work) and i should be calculating its speed by marking its position twice and calculating distance travelled/time passed between 2 marks. its still difficult for me to do it fast enought when the ships are already close but thats what i intend on improving on my game.
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Yeah, speed is a tough one. Imagine doing this in real life, while all the time you know there are a hundred eyes searching the waves for your scope. I try to take three marks and measure and do the math for speed, just to get in the ball park. As long as I can get within 1200m, being 80% accurate usually produces hits.
Not sure what you mean about "i take advantage of the ship's position an speed apearing on the mini-map when you hover the cursor over it, "
How does the ship's position appear on the tactical map with Map contacts OFF? And how does the stadimeter not work? I'm not seeing a major problem with it.
Quote:
Originally Posted by kylania
I had an epphiany this morning driving into work. I looked in my rear view mirror and saw some jerk flying up behind me. I quickly estimated from sight alone how close he'd be to me before we entered into a tight curve in the road up ahead. Then I realized, hey!! If I could do this I bet it's the same thing that u-boat captains did as they closed in on a convoy. It doesn't matter if everything is perfect to the meter, just that you have a feel for what--at that point the jerk flew past me, cutting me off just before the curve, but it was still a cool realization. 
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Exactly! It's all about getting a feel for the situation through observation and not watching an arcade display on a real time gods-eye map.