I'll show you what I do. You'll need skwas and notepad.
Go to your submarine's .zon file. Buff the hitpoints to your preference. I prefer using a huge number making it unlimited. I'd rather die by sinking and hitting crush depth but that's up to you. Set the crash speed. This is how many hitpoints the sub takes every second at crush depth. You could set it to half your total hitpoints if you wanted making it instantaneous but I don't recommend that for subs.
Next you'll have to adjust the zones.cfg in your data folder. Use CTRL-F and type in Uboat. I believe all the rooms with "ubt" in their name are for your boat. Also don't forget quarters1 and quarters2.
Zone explanation:
[UbtComRoom]
Category=Command Room <---Room type
Multiplier=1.0 <---Not useful for rooms. Only explosives like fuel. Keep at 1.
Flotability=8 <-The rooms flotation. Values around 20-30 have a decent effect.
HitPoints=200 <---Obviously the max damage it can take.
Destructible=No <---Leave at no. This is only if there's a damaged model to appear in it's place.
Armor Level=-1 <---Leave at -1 unless you're having issues with that zone dieing too easily. -1 Means it uses the armor value in the .zon file.
Critic Flotation=0.18 <--- The percentage of damage this compartment can take before it begins to flood. I like mine around 0.10 for most compartments.
Critical=No <---Leave at no. Otherwise if this zone is destroyed you'll die no matter what. But that's up to you.
Effect1=#dc_bubbles, 30 <---Visual effect. Blah blah blah
FloodingTime=300 <---The time it takes to flood the compartment. EG lower values equal faster flooding.
CargoType=None <---Not necessary for adjustment of a room.
So in short the main things you should adjust are:
Flotability
Hitpoints
Critic Flotation
FloodingTime
I hope this helps.
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