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Old 04-07-10, 02:07 AM   #9
Admiral8Q
Ace of the Deep
 
Join Date: Jul 2002
Location: Prince Edward Island, Canada
Posts: 1,077
Downloads: 24
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Quote:
Originally Posted by Ducimus View Post
As to making the game more challenging, has been a driving factor behind ALOT of the things ive done. The stock game sucks. No denything that, and as a student of both the PTO and ATO, i cannot in good concious make the JP ASW as good as the allies. My goal is harder, but just short of what i call, "atlantic hard". It has to be plausible. So what i'll typically do is find some excuse to increase the difficulty.
The stock game does not suck, for beginners it's a good way to learn the game. I admit as an experienced player it's a bit too easy though. Don't make the JP ASW as good as the allies. If I want that I'll play SH3 again. The faulty torpedoes of the Mk 14's more then makes up for that.

Quote:
Originally Posted by Ducimus View Post
Take planes for instance. With SD radar, you may as well remove them from the game. What are the chances of being caught on the surface? Then, while putsing around, discovered how to make planes detect submerged objects. Well, thats great, it makes them a threat again, but how am i going to put that in the game and be in context ? Ah Hah! pacific waters were clearer, there's my way to bring this in!
I agree about either removing them from the game, or having them show up on the map again and have them as they were in stock. Otherwise just get rid of them all together. It kills alot of time diving then surfacing then diving then surfacing...

But if they aren't so Uber as they've become, then I may deck it out on the surface once in a while.

Don't make them detect a sub submerged. That's just wrong.

P.S. I love TMO 1.9 so far!
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