a quick fix is to go thru the RND file (do a search for med convoys ) MKS, MKF etc etc and increase the frequency and probability...same with the med taskforces..and traffic (search for med) and bingo you have a reasonably playable med campaign....i'm not going to make any claims on this being realistic but it makes it worth the while untill one of the teams has a go at it...
open the RND file with wordpad ---you'll see it reads pretty much in plain english
heres the first entry found when searching for MKF
[RndGroup 83]
GroupName=MKFConvoy
Category=0
CommandEntry=0
Long=-645020.000000
Lat=4334640.000000
Height=0.000000
DelayMin=60
DelayMinInterv=8140
SpawnProbability=90
RandStartRadius=0.000000
ReportPosMin=700
ReportPosProbability=20
Heading=179.113998
Speed=13.000000
ColumnsNo=3
Spacing=600
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19421112
GameEntryTime=0
GameExitDate=19431204
GameExitTime=0
NextWP=0
here's the relevant frrequency of the convoy
DelayMinInterv=8140
SpawnProbability=90
(ive allready reduced the amount of time between convoys on this particular route to 8140 minutes between convoys with a 90% chance a new convoy will start along the route after this amount of time--yu see how it works?)
you could allso alter the entry date for the convoy from
GameEntryDate=19421112
GameEntryTime=0
GameExitDate=19431204
to
GameEntryDate=19401112
GameEntryTime=0
GameExitDate=19451204
and this would provide this convoy in game thru out the war..and so on..
if you like lots of radio messages then these are the entrys to look at
ReportPosMin=700
ReportPosProbability=20
this is my edited entry and gives a usefull yet still unpredictable flow of contact reports regarding this convoy..
have a bash at it..(make a copy of your RND file for safe keeping ) and within half an hour you have a goodly populated med..
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