Personally, knowing how the AI works, i view attack and evasion as nothing more then an excercise of threading a needle as you manuever your boat in just the right fashion. Thread it right, you succeed. Thread it wrong, you fail. I think the biggest variance is how wide the eye of that needle is. Small eye, hard to thread. Big eye, easy to thread.
All AI modifications are ultimately play out as nothing more then threading a needle. Again, the only varience between mods, is how large the eye of the needle is that it is asking you to thread. The other variance, is in the players ability to thread needles. But at any rate, it's all a very mechanic process in my view. No mystery or pageantry involved at all, which is probably why i haven't played in over a year.
edit: BTW keelbuster, If i wanted to, i could quite easily ifgiven enough time to properly test it, whip up an AI that would make you think GWX was easy. lol
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