Quote:
Originally Posted by Ian_L
Just to add my 2 cents here, as a guy who doesn't play alot and certainly doesn't really find the game too easy...
...because I don't play alot (once or twice a week, 3-4 hours each), I'm usually quite conservative in my tactics (i.e. wuss). However, don't you guys feel that, being in a real boat the captains would certainly have had less encounters with convoys and escorts than most of the hardcore simmers get in one week of play, and therefore would certainly be more of a wuss and also be less familiar with the enemy's tactics?
In other words, it's not really the game that needs to be harder, but if a real captain had had as much practice as you guys, they too would find it easy?
Ian
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Hey,
not sure if you played SH3, but in SH3 with GWX, etc...modded to hell, it was dangerous. In the late war (e.g., > '42), every attack was a risk.
There are three components to a submarine attack (as I see it).
1) there is the identification of, and accumulation of knowledge about, the target - that includes what it is, where it is, and where it is going and how fast.
2) getting into position and attacking. Getting into position can be hard, but if you're lucky (e.g., he's coming across your bow) then it is not a big deal. The attack is also somewhat given, because if you know the information from 1), it is a mathematical thing - no big deal. These first two parts sum to the question: 'how do i kill my enemy'.
3) Getting away. This is (potentially) the more important aspect of an attack. In the Atlantic, in SH3, getting away was the big problem. You could learn a lot about your target, so much so that you would be able to sneak in to a convoy, make your attack, destroy some really juicy stuff inside, and then you would smile...but you still had to get away. Every big convoy you attacked meant a major risk. And in the late war, it was almost suicide. In SH3, after about late 43, early 44, i would only attack from long range (like 3km or 4km from the farthest escort). This is insane range, but with the pattern-running torps available then you can really sink some stuff - _provided_ that your work in 1) is sound.