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Old 04-06-10, 07:17 PM   #6
Ian_L
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Join Date: Aug 2006
Location: Montreal
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Quote:
Originally Posted by Ducimus View Post
Where TMO and duds are concerned, Your best bet is to pay attention to the weather. If it's calm, use magnetic; if its rough, use impact. Just realize that in rough weather, your chances of a proper torpedo is very low.
How does the rough sea influence the magnetic detonator? Just because the target will move up and down, hence having a possibility that the torpedo-ship distance will be too great (not widthstanding the deep-running problem early war)?

Quote:
Originally Posted by LukeFF View Post
Long story short:
  • The deep-running problem was finally admitted to by BuOrd in August 1942, and fixes for this problem were issued to the fleet not long afterwards.
  • Submarines under Lockwood's command began firing Mark 14's with the magnetic exploder (officially) deactivated in late June 1943. There never was a fix for getting the magnetic exploder to work properly.
  • Mark 14s with a properly-functioning impact detonator first left for patrol at the very end of September 1943.
Is this what is roughly modeled in TMO, or do we get pretty much the same duds ratio throughout the war?

Ian
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