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Old 04-06-10, 03:19 PM   #8
Ducimus
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Quote:
Originally Posted by sergei View Post

This is a shot of the ZON file for my Type VIIA.

You see it has a value of 250.
This does not mean 250 meters! The game seems to use some arbitrary scale for this value.

I found a useful bit of info about how the game calculates the crush depth from this figure last month, I think from the RUB forum. It looked good to have so I copied and saved it.

-- Note 1:
* Remember that crash depth is not a direct depth translation. Crash depth is obtained by taking your targeted depth, multiplying it by 0.3 or 0.4 ( I used 0.4), and adding that to your original number.

Example: My targeted crush depth is 230 meters, therego
( 230 * 0.4) + 230 = 322


I think this was originally written by either Ducimus or Luke, so thanks to them for figuring this out


I see nothing, i hear nothing, i was not here, i did not even get up this morning!

Quote:
CrashDepth are the depth the u-boat will dive to if you hit Crash Dive.

Max Depth are the depth where the boat will crush.
Honestly, this is modding 101. Crash depth is the depth that Hit point loss will start to incur on an undamaged hull. Crash speed, is the rate at which the hit point loss incurs per second. In other words, one specifies when, the other species how much.

How max depth in the subs cfg file comes into play in SH5 i don't know. In SH4, it is the depth at which the boat will level off at automatically if you press the D key to set dive planes to normal dive. Aka "test depth"
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