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Old 04-06-10, 12:13 PM   #40
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
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good job you all!! Looking excellent

Yes I did not enable the alpha channel in any of the DDS textures used for the flags. I will enable them in the next version to be released here very soon (I might just release a version with this change just as a bug fix).

I'm working on extracting and rescaling the animations used for the AI flags so they can be used for the player's sub flags animations. I can't just use the animations from the AI flags currently because they are WAY too big. In order to scale them I have to extract the keyframes, scale them, reposition them on origin, re-import the keyframes back into the file. Luckily I wrote an application in SH3 days that does the extracting and re-importing of keyframes for me

Anyone figured out how to add a light map so that the flagstaff will look like the conning tower railing? It's using the same texture as the conning tower railing but without the light map (or normal map) it looks very bland.

Been busy hammering out v1.2.0 of the UI mods currently.
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