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Old 09-03-05, 07:43 AM   #2
CB..
Ace of the Deep
 
Join Date: Apr 2002
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good find!!

actually this might be more usefull in reverse - if you see what i mean...as the rate at which fatigue occurs is dramatically increased when running at times 32 (which if as you say is ruled by the 3d excell limit)
once you get above the 3d limit the fatigue rate returns to the normal slow drain alowing many days to pass without problems...

if reducing the 3d excell to times one (ie real time only)
allso means that the normal slow fatigue rate allso carrys over into times 32 and below (ie whilst on the map screen in this case)
then this completely solves 90% of the fatigue issues..IMO...as it just didn't make sense to work away conserving crew ability over weeks in a patrol only to watch all your hard work go down the drain after only a few seconds spent at times 32 on the crew management screen!!!

this made no sense at all - if the crew can last a week at 1024 times excell
then why on earth should one minute at times 32 reduce them to exhaustion.....utterly useless...

so if this bizaare and illogical inconsistancy can be prevented from occuring by limiting 3d excell to times one then it's probably worth the extra hassle on only being able to use time excell on the map screen (could even be more interesting in fact)

you see what i mean by the idea working better in reverse?
nice one
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