Quote:
Originally Posted by skwasjer
3DS is limited in that it's strings can only hold up 16 characters iirc (object names, material/texture names, etc) unless you use an extension, which makes it non-compatible to alot of 3D-programs/converters, something you'd want to prevent. It's why I dropped it for S3D.
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Even more, it can't store objects with a higher vertex/poly count than 65536.