Thread: NSS Blackwolf
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Old 04-05-10, 06:57 PM   #80
rditto48801
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Join Date: Apr 2009
Location: In the middle of a giant mitten.
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I am going to give this mod a try the next time I go to play SH4. (along with the Shark...)

On a side note, it disturbingly resembles a sub I made in a game called Warship Gunner 2, one which had 2x triple 155mm turrets (among other things. although turrets were closer to the conning tower), so first opinion was

(on a side note, there is supposed to be a shark shaped special sub in Warship Gunner 2, so double awesome from the Shark sub mod for SH4)

I noticed mention of a battery recharge issue.
While I know little about modding, is there anything in the data relating to the engines that dictates how much 'power' an engine can put into a battery when charging?
Or perhaps which affects how much battery power is used by motors when underwater?
Any possibility of making several ultra fuel efficient very silent engines that only work to recharge the batteries faster, without having any real impact on sub performance, sound made or fuel used?
Didn't some of the U-Boats have extra engines just for recharging batteries? If so, were any of those subs added by the U-Boat Missions expansion and were they able to recharge batteries without using the main engines in the expansion?
If it is the case, maybe that could be a way to work around the slow recharge issue?
There has to be some variable or setting somewhere relating to engines/motors/batteries (or even relating to sub classes?) that could be used to deal with the slow recharge... at least I would hope so, since this mod would be even more awesome with that little issue out of the way.



Edit 2:
Forget the torpedo thing from my previous edit, I was just horribly out of practice (probably to much SH3...)
I still have white main turrets, the barrels seem half white and half gray.
I have noticed two other things when trying out the Blackwolf in a quick mission.
First, apparently no radar at all.
I noticed there is no AA gun.

Is it possible that my download got corrupted when I downloaded it?
Mod list (in order of install via the Generic Mod Enabler)
Blackwolf
Titan
Shark
SharkX1
SharkX2
The one mod to allow for them to be in campaign.
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Darn the speed, full torpedoes ahead!

Run Silent, Run Deep, Run them Ragged, Let The Prey Not Sleep.

Last edited by rditto48801; 04-06-10 at 04:56 PM.
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