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Old 09-03-05, 05:17 AM   #8
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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well here's a thought --
if we can increase the number of crew to a realistic level for the boats via these entrys etc

[COMPARTMENT]
NumberOfCrew0=15
Interval1_0=7.1
Interval2_0=9.6
Interval3_0=19.7

NumberOfCrew1=6
Interval1_1=3.0
Interval2_1=4.1
Interval3_1=8.5

NumberOfCrew2=9
Interval1_2=4.6
Interval2_2=6
Interval3_2=12.1

NumberOfCrew3=12
Interval1_3=6.1
Interval2_3=7.8
Interval3_3=16

NumberOfCrew4=8
Interval1_4=4.1
Interval2_4=5.3
Interval3_4=11

NumberOfCrew5=10
Interval1_5=5.1
Interval2_5=6.5
Interval3_5=13.7

NumberOfCrew6=7
Interval1_6=3.7
Interval2_6=4.7
Interval3_6=9.7

NumberOfCrew7=5
Interval1_7=2.7
Interval2_7=3.5
Interval3_7=7.3

NumberOfCrew8=3
Interval1_8=1.6
Interval2_8=2.3
Interval3_8=4.65

NumberOfCrew9=4
Interval1_9=2.2
Interval2_9=2.9
Interval3_9=6.1

NumberOfCrew10=14
Interval1_10=6.5
Interval2_10=8.2
Interval3_10=14.3

NumberOfCrew11=2
Interval1_11=1.1
Interval2_11=1.7
Interval3_11=4.1

NumberOfCrew12=1
Interval1_12=0.5
Interval2_12=0.7
Interval3_12=1.1

[SUBMARINE0]
NrMinOff=2
NrMaxOff=4
NrMinPO=5
NrMaxPO=9
NrMinSeamen=10
NrMaxSeamen=14
NbVersion=2
Version0=0 ; IIA
Name0=IIA
Month0=7
Year0=1939
Version1=1 ; IID
Name1=IID
Month1=10
Year1=1939
DaysSpentInBase=28


in the basic.cfg
ie here

NrMinOff=2
NrMaxOff=4
NrMinPO=5
NrMaxPO=9
NrMinSeamen=10
NrMaxSeamen=14

and in the compartment section above allso
AND given that gaddows observation is correct here

http://www.subsim.com/phpBB/viewtopic.php?t=42540

then you could set max 3d time excelleration to times 1 so all time excell work has to be done via the map,screen (which isnt impossible or even particulary inconvient for hard core dudes such us lol)

then you can stop the illogical and un usable rate of fatigue that ocurs at small time excell (times 32 and under) and operate a realistic crew shift system with a realistic number of crew

wether it's combat fatigue or the stock fatigue it seems to me that both would benifit from a full (and realistic-) crew compliment and the limiting of 3d time excell to times 1


this prevents the factous excellerated fatigue at low time excell (which even RUB advises against using) as im assuming the fatigue rate with 3d time excell reduced to real time will work at the normalised high time excell rate eeven at times 32 and below..the only draw back is the limitation of conducting all time excell work on the map screen..
as long as gaddow has it right..

edit--
have to admit after having checked the crew number seems to be more or less correct for the subs in SH3 so with that in mind the other alternative would be to reduce the number of crew required to operate each major station such as torp rooms engine repair etc...would be adjusting the stats etc...am i wrong about the shift sytem tho?

didnt the normal crew share bunks ? while one crew member worked the other slept? thats a shift sytem by any ones measurement surely...so does that mean with a crew of 48 on say a type VIIB only around twenty ordinary crew men were on duty at a time...?


even so things are still a little out of whack for the crew maagement...some adjustment of numbers wouldn't be amiss me-thinks?
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