Quote:
Originally Posted by fred8615
For the torpedoes, if you want the magnetic exploder to work all the time, uncheck "dud torpedoes" in the Gameplay Settings section of Options.
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The funny thing is I DID UNCHECK DUD TORPS. NOTHING.
Is there a point on the ship where the magnetic field is the highest?? and I have vanilla 1.5 no mods added but the draft values per ship are questionable, I have to fire salvos with increments just to see which one nearly rubs the belly and blows her to bits..
I would like to point out that my preferred torpedo for merchants and port raids ( static targets) is the T3 G7e.
But I think the one in vanilla is flawed.
I wanna describe how I use the magnetic pistol so that If I'm wrong or having something missing, you'd correct me.
1st target identified
2nd draft value taken off recog. manual.
3rd draft value + 0.1 or 0.2 meter for tides..
4th torps set starting with draft, draft + 0.1 meters , draft + 0.2 meters , draft + 0.3 meters.
in calm seas there should be no problem firing at 0.1 + draft
in rough seas I resort to impact pistol and use the shallowest depth possible.
Am I right in such moves??
Any mods or tempering of files to dominate magnetic over impact?? thanks