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Old 04-05-10, 05:29 PM   #4
commandosolo2009
Grey Wolf
 
Join Date: Sep 2009
Location: Egypt
Posts: 840
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Quote:
Originally Posted by fred8615 View Post
For the torpedoes, if you want the magnetic exploder to work all the time, uncheck "dud torpedoes" in the Gameplay Settings section of Options.

The funny thing is I DID UNCHECK DUD TORPS. NOTHING.

Is there a point on the ship where the magnetic field is the highest?? and I have vanilla 1.5 no mods added but the draft values per ship are questionable, I have to fire salvos with increments just to see which one nearly rubs the belly and blows her to bits..

I would like to point out that my preferred torpedo for merchants and port raids ( static targets) is the T3 G7e.

But I think the one in vanilla is flawed.

I wanna describe how I use the magnetic pistol so that If I'm wrong or having something missing, you'd correct me.

1st target identified

2nd draft value taken off recog. manual.

3rd draft value + 0.1 or 0.2 meter for tides..

4th torps set starting with draft, draft + 0.1 meters , draft + 0.2 meters , draft + 0.3 meters.

in calm seas there should be no problem firing at 0.1 + draft

in rough seas I resort to impact pistol and use the shallowest depth possible.

Am I right in such moves??

Any mods or tempering of files to dominate magnetic over impact?? thanks
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