04-05-10, 09:02 AM
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#4
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Watch Officer 
Join Date: May 2007
Location: as far away as possible
Posts: 1,625
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Quote:
Originally Posted by Paul Riley
I have found the speed to be absolutely critical when it comes to getting your solutions right,make an error of just 1 knot and the torpedo could pass the ship fore or aft quite harmlessly,and the problem is even more confounded in rough seas where a ship's speed changes sometimes quite dramatically,in which case you will need to make an average based on your plot markings and/or fixed line observations.A zero degree bow on shot would be needed where speed is a problem,allowing the torpedo to come out straight with no angle.
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thanks Paul
...so a shot that has this deficite in speed from launch can have this affect, the fact that it has to turn means that it loses speed by default?
i have just done another round of shooting and the 0 speed is ok, but the moving targets are difficult: one went aft the other ahead by a hairs breadth!!
i notice the bearing does change a little as the ship is moving along its course. does this ahave an affect: i get the feeling i am doing something evr-so-slightly wrong ie; do i have to have attack periscope locked onto target as i am updating the tdc?
i want to crack this!! it has been years of trying but nothing - NOW SUDDENLY pennies ar dropping into place
god knows why? i woke up this morning and the TDC thing was in my head and i KNEW i could do it or at least begin to do it.
i understand that when the ship sees the coming torp and speeds up then its a no-hoper unless its that close. but BEARING seems very important along with AOB, and yet RANGE not so?
any more explanations from those in the know would be great - thank you!!
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