Quote:
Originally Posted by Beery
...and there have been arguments made showing that the RUb combat fatigue system does a lot of the stuff that the US Army and the USAF says that combat fatigue does.
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Arguments that were quickly and decisively refuted when quotes were taken in their entirety, but folks can read all those sources to see for themselves. That's why the source links are there.
Quote:
Originally Posted by Beery
The simple fact is that daily fatigue (as modelled in the standard game) breaks the entire qualifications system.
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Hmm.... In the game, promoting and awarding crewmen medals and qualifications seem to reduce the extent to which fatigue can affect their performance. That seems to work as designed, so perhaps you could more clearly explain why "daily fatigue...breaks the entire qualification system."
Quote:
Originally Posted by Beery
This is a gameplay issue as well as a realism issue, and the only way to have the gameplay work properly is to disable fatigue recovery.
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Hmm... A lot of folks seem to be doing quite well with gameplay without disabling fatigue recovery; instead, they do things like reduce the rate at which fatigue is accumulated so they change the watch every 8 hours (or 24 hours or whatever) rather once very game hour or so, and have the crew recover while they're not on watch (for an example, see Church SUBSIM's settings
here); crewmen with promotions and medals don't require relief as often. That seems to have been the developers' intent, though I suspect allowing the player to identify a port/starboard watch and then have the game cycle between the two would have been appreciated by many, including CB.. and me.
Quote:
Originally Posted by Beery
When you disable fatigue recovery it can no longer be described as a straight fatigue system. The only system that comes close to what RUb's fatigue system does is combat fatigue. I'm sorry that the game's combat fatigue system doesn't precisely match what the USAF and the US Army say regarding combat fatigue, but I'm not going to worry at all about any of that, because this is just as much a matter of fixing a broken feature in the game as it is about realism.
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Actually, the authoritative sources cited state quite clearly that:
- 1. combat stress accumulates during combat or other situations where life is in immediate peril, not over the course of a multi-week cruise
2. combat stress recovery does in fact occur over a period of several days.
The issue isn't that RUb's fatigue system "doesn't precisely match" as it was in real life; it's that RUb takes an approach that is exactly opposite of reality and then claims to be realistic. Convenient, sure. Realistic - no way.
Quote:
As soon as someone either fixes the bug that disables the qualifications system, I'll be glad to go back to a straight fatigue system.
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You keep mentioning that the qualifications system is broken, has a broken feature, or a bug. I haven't found any mention of a specific bug report or failure regarding crew qualifications, and it seems to be working OK for most folks - perhaps you could explain more fully?
Pablo