Quote:
Originally Posted by Tynan
Does that mean that I need to use a different program than notepad to edit the file?
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No, what I mean is, if you use JSGME to enable a mod, and that mod is going to overwrite a file that
another mod has already changed/added to your game folder, it will notify you that you are about to overwrite your current modified version of that file with a different one from the new mod.
If I had added the renown edits back into the game by making a mod that did so by overwriting the entire basic.cfg file, and then tried to enable another mod that overwrote the same file a second time (thus disabling the edited version I'd already enabled), I would've gotten a warning from JSGME that I was overwriting the same file again. But since I modified the file outside of JGSME it had no way of knowing that I had done so and thus did not notify me that I was overwriting my version of it with a different one from a subsequent mod.
My point is that some mods overwrite the basic.cfg file, and if you have made manual edits to that file in Notepad and saved them, you will lose them if you enable a mod that overwrites your edited version of that file and does not include the same edits you did manually.
If you edited your basic.cfg file but have not since enabled any mods that might have overwritten it, then you're having a different issue than I did. If you are enabling mods after making the manual edit, however, check them to make sure they are not replacing your edited basic.cfg file with a different version of it.
Edit: as far as I can see, neither GWX Open Hatch or GWX Lite Harbor Traffic do anything to the basic.cfg file. If those are the only modifications you've made to the game other than the manual edit of the basic.cfg, then it shouldn't be the case that your edited cfg file is getting overwritten by another mod.