The problem seems to be a fundamental misunderstanding of chain of command and how a boat or ship actually runs in the Real World.
I think if they sat down with some real officers and NCO's, sailors and submariners, to nut out how command is articulated and co-ordinated across the a boat/ship, it would've made the process much smoother.
My biggest complaint with subsims (modern day ones especially) has always been I feel like i'm in a two man mini-sub, and the other bloke is the work-experience kid who doesn't know what he's doing.
It is great to see them trying to actually make is a Submarine Captain simulator, but I think it is pretty clear they did not achieve that.
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