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Old 04-02-10, 05:25 PM   #52
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
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Quote:
Originally Posted by gutted View Post
you still dont get it

read the part in bold again.

If you are moving, you need to figure out where you will be on the in-game map in the future and draw the predicted bearing from THAT location. otherwise your triangulation will be wrong.
This is a bit of a problem indeed if you need to submerge to listen and be on the move surfaced. It's tricky to adhere to that average speed between taking the bearings. Best is to just flank it
on the surface to somewhere along a course some certain distance away. Then wait there wasting time to make the average speed match up. When the 2nd bearing has been measures, surface like a madman and flank/sprint another such distance ahead to be there early. Again wait there submerged to make the average speed match to whatever you have chosen to use in the plot.

Yeah, who said a navigator's life is easy.

This 2-leg technique is better suited for modern subgames like Subcommand/Dangerous Waters/688i since they are submerged the whole time and can go faster than WW2 subs. The ranges in those are usually alot further though, meaning slower bearing changes. However the crappy drawing tools on the map prevent me from doing it in those games. And the TMA station there spoils alot.

In SH3/4 (5 if I ever buy it) I'll do the 3-bearing-then-sprint technique as shown in the images in the beginning of this thread. Sometimes I do the 2-leg technique using the periscope at extreme visual range. Still trying to perfect my skill in these methods though. Knowing is something else than doing in the heat of battle.
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