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Old 04-02-10, 02:05 PM   #44
Nico71
Medic
 
Join Date: Sep 2001
Location: Germany
Posts: 168
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Quote:
Originally Posted by gutted View Post
The thing is.. unless i can picture what you're saying, it's futile.
He he! It's about dinner time, so one more try before I'm gone! Let's assume that your boat is creeping along with 2 kts while you track that lone merchant far away. You collect bearings, then make the final triangulation, do the drawing stuff on the in-game map, etc. Then you're done! Or are you? You sit there, about to plan your intercept course. But you hestitate, raising your eyebrows and wonder how precise your calculation might be! While you sit there, still scratching your head, you realize that the result may be skewed due to OS movement. It was very slow, but still.

Then you wonder how you can correct for this error! Ahhh, there is the answer: you need to do this weird vector calculation stuff to un-skew your result! And so you do and when done you are happy, because you now have a much more precise result than before!

And then it dawns on you: it doesn't matter whether you were moving with 2 kts or 15 kts! The calculation for error correction remains the same! So you figure out that you don't need to sit still, you can just go at any speed, and then just correct for the error afterwards!

Now you are happy because you are getting better results than before and add this function to your program!

LOL! Just kidding, but I couldn't resist!

Hope this helps!
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