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Old 04-02-10, 01:36 PM   #40
Nico71
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Join Date: Sep 2001
Location: Germany
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The whole process remains the same! Mind you, I just add an additional step at the very end of the process: the conversion from relative to true! Whatever happens before that doesn't matter in this case!

Oh, and it doesn't matter if the sub moves at 1 knot or 10 during tracking! The data will always be relative! When you treat 1 knot as 0 knots, there will always be a error in the end result! So by doing the vector calculation for any speed above 0 kts should also increase the presicion! Another benefit.

Anyway, we can discuss this all day long and won't get anywhere if we don't try in in game.
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