Thread: SH5 patch #2
View Single Post
Old 04-02-10, 09:04 AM   #149
KarlSteiner
Bosun
 
Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
Downloads: 257
Uploads: 0
another bug to report and submit!

Hi Neal,

I hope you will bring this post on the way to the programmer:

Since SH3 AI_ships do not do that what the sim-option in the MissionEditor
is showing.
The crux is, that it is not possible to design a smal trawler with a simple passing a 100meter space of a antisubnet with looping wps as a guide for my sub. This was usual practice in the WWII, you certainly know.

Testet in the region of the Kiel_Kanal Germany (Kaiser_Wilhelm-Kanal)
See the photos in SH5 below:





Best regards

Karl

P.S.:
The reason was they patched the WP-mangement so that AI-ships do nomore collide, or sails on land.
But this is o.k. on the hight seas and not in narrow regions.

I think it is better to accept some collisions as in the real life on sea happends, otherwise we can forget a functonaly traffig near land and precoast-regions.

The best way will be to design the WP-management as correct as the WM-management of the player sub.
And collisions should depend of the good or bad practice of the modder, only.


Here more of bugs:



Trawler stopps and is fixed to the ground.

Last edited by KarlSteiner; 05-19-10 at 09:30 AM.
KarlSteiner is offline   Reply With Quote