Hi Neal,
I hope you will bring this post on the way to the programmer:
Since SH3 AI_ships do not do that what the sim-option in the MissionEditor
is showing.
The crux is, that it is not possible to design a smal trawler with a simple passing a 100meter space of a antisubnet with looping wps as a guide for my sub. This was usual practice in the WWII, you certainly know.
Testet in the region of the Kiel_Kanal Germany (Kaiser_Wilhelm-Kanal)
See the photos in SH5 below:
Best regards
Karl
P.S.:
The reason was they patched the WP-mangement so that AI-ships do nomore collide, or sails on land.
But this is o.k. on the hight seas and not in narrow regions.
I think it is better to accept some collisions as in the real life on sea happends, otherwise we can forget a functonaly traffig near land and precoast-regions.
The best way will be to design the WP-management as correct as the WM-management of the player sub.
And collisions should depend of the good or bad practice of the modder, only.
Here more of bugs:
Trawler stopps and is fixed to the ground.