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Old 09-02-05, 08:38 AM   #4
Beery
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Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by Pablo
Quote:
Originally Posted by Beery
Quote:
Originally Posted by Pablo
One good lecture deserves another.

I would like to differentiate between "fatigue" (as in tired - the stock SH3 fatigue model and what you seem to be describing in your post) and "combat stress" (known in WWII as "battle fatigue" and what is purportedly modeled in RUb). As the first citation below states...
Oh Lord! It's all happening again. What is this, the 20th time?
Hi!

Actually, this is the first time a lot of these references have been pointed out in this forum. New facts should always be welcomed, even if they're not always convenient, comfortable, or in conformance with currently held views or fatigue mods.
Oh dear. My point was that this stuff is really irrelevant to what the fatigue system does. We've had this discussion before (a couple of times, and the links you've provided HAVE been discussed before on the official SH3 forums), and there have been arguments made showing that the RUb combat fatigue system does a lot of the stuff that the US Army and the USAF says that combat fatigue does. Anyway, while a truly realistic combat fatigue model would be great, IT CAN'T BE DONE. It doesn't matter what's realistic in terms of combat fatigue, becuase it is only possible for the game to give a small feeling of combat fatigue. However, the fatigue system in use by the game works far better as a combat fatigue simulation than as a daily fatigue system.

The simple fact is that daily fatigue (as modelled in the standard game) breaks the entire qualifications system. This is a gameplay issue as well as a realism issue, and the only way to have the gameplay work properly is to disable fatigue recovery. When you disable fatigue recovery it can no longer be described as a straight fatigue system. The only system that comes close to what RUb's fatigue system does is combat fatigue. I'm sorry that the game's combat fatigue system doesn't precisely match what the USAF and the US Army say regarding combat fatigue, but I'm not going to worry at all about any of that, because this is just as much a matter of fixing a broken feature in the game as it is about realism.

As soon as someone either fixes the bug that disables the qualifications system, I'll be glad to go back to a straight fatigue system. Alternatively, as soon as someone builds a mod that precisely models combat fatigue, I'll go with that. In any case, I won't be holding my breath. I very much doubt that either solution can be implemented.
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