Quote:
Originally Posted by Dr.Sid
There is also one old problem with all active sonars - you always hear returning ping even if the return is so weak it won't display. And you alwas hear it at full volume (you can't hear dim return). By the sound you can have rough range for the target, even if the target is at max active sonar range. You can count targets very far away (well, this can go wrong with bottom bounce). And I always get frustrated when you ping, I hear the return, but I don't see the dot on screen (very common especially with russian subs).
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There is bug in active sonar in DW, it's acknowledged. It always detects everything on it's max range currently. And if you play with your screen contrast & gamma settings, you'll notice that you always (always for GRAM displays, almost always for submarine displays) can completly filter out the returns from the bacground even at max range !!! It's totally bugged
Second bad thing is what you said - always max volume ping return - even when you don't see enything (but I assure you that it's possible to filter it out) you hear the distance and by bcliking on varius bearings at this range eventually you can mark a contact.... totally unrealistic

Contact should appear every time when you click "mark" button, even if there is nothing in fact. This should be player's problem that if he clicks everywhere he would get contacts everywhere.
As for sails not detected by radar - with use of debugoutput it can be cleared if they are detected or not. Debugoutput calls every AI detection in the game. And I can tell you that the Kilo sail at 14m or so (that you can shoot SAMs) is NOT detected by AI units with radar. You can run like that all day completly safe from radar detection. Same for peri and masts - never seen debugoutput message of AI unit detecting sub by peri or mast. On the other hand when I tried to run with slightly exposed sail in MP game, I was sunk at once by P-3. For human players Kilo sail gives return on radar. Don't know for peri or masts, had no occasion to make MP test.
IIRC (but I may be wrong!) the Akula's sail is detected by AI units... so this would be Kilo-only bug. Maybe some value set wrong...