Well .... maybe three other plausable explainations for dud mag pistols ...
The pistols work fine but ...
1. Maybe the new ship files don't contain a swith to activate a mag pistol when it gets close or perhaps it's off. ie, we have wooden ships not iron.
2. Maybe the ships are missing a a fake hit box below the keel .... or maybe the keel hit box data doesn't have a switch turned on.
3. Maybe they added deguassing material to the ship's hull at the last moment before release but never tested it fully..
I dunno .... Has anyone sat down and fired at all the ship types in the game to verify every single ship won't activate the pistol?
Rob
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