Quote:
Originally Posted by reaper7
@Reboot
Hi I had another look at them files and did up a quick fix to the graphics.
Here's the original:
As you can see the alpha would not be the main problem of the banding, but the sky texture themselves. The transistion between some of them go in jumps eg dark blue then medium blue the light blue.
So I redid a quick replacement to improve the jumps between bands.
Here's the result:
But I have noway to test this at the moment, away from home for a couple of days.
And because of DRM can't get into SH5 to test
Have uploaded the replacement file here if you can test for me and give me feedback on results. If Ok I'll release officialy after tweaking abit.
http://www.subsim.com/radioroom/down...o=file&id=1695
EDIT: Hi Reboot going over that thread it looks like this will have no efect as they files are not used to render the sky scenes.
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I myself called test these textures and made changes on it but I think what has not used anything in SH5. I think being a little twisted, which are a residue of old games bind to property rights to pass SH, like many other textures present in the files of SH5. I think we should change the config files in this Silent Hunter 5 / data / Env to FIND the solution to the problem.