Thread: flak shells
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Old 09-02-05, 04:59 AM   #5
mg42
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with a hex-editor (like hexworks) changing the shell-damage is no problem. there's a similar topic in the forum already, but i've forgotten the topic's name. you can identify the exact id of the shell in the file "guns_sub.sim" (or similar). open it with the hex-editor and look for the gun you want to change the shell-damage. on the right in the editor you should see a lot of text-strings, so you can find the gun without problems. after some parameters there's a passage with a text-string like "shell.....AP....". if you double-klick between 'shell' and 'AP', you'll see some specific hex-values in the left area of the editor (in hexworks). i think it should be a string of 3 hex-numbers. this is the id of the shell-type for that specific gun. now you open the file "shell.zon" in the hex-editor. look there for this specific id. there should be just one entry. if you have found it, look on the area with the text-strings. beyond the id there will be an text-passage like 'minEff' and 'maxEff'. doubleklick in the text area on the second position after 'minEff' or 'maxEff' and you'll see a 32 bit float number (in hexworks you find it under the area with the hex-values) like 0.5, 2 or similar. now you just have to increase this value with another 32 bit float value. in hexworks you can klick on the '+' button. in the popup-window you have to choose '32 bit float' and activate the decimal-button. then add the difference for the value you wish to the existing value and save. that's all. so you can increase the firepower of the gun, but be aware. if you increase the value to much, your flakgun will be a ship-killer too.
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