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Old 04-01-10, 01:47 PM   #5
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
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Possibly this could be done by scripting. Place another button over the Torpedo fire button via the Editor, than script it so when clicked - check if the torpedo door is open :
(a) if it is fire, (b) if its not delay by x many seconds then fire.

Still I'm no scripter so maybe not.
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