View Single Post
Old 04-01-10, 03:17 AM   #475
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

Wow -- who needs SH5 with this kind of work going on!!! Thanks very much for the hard work on this mod! Now to the bug:

The engine sound is about the same volume throughout the uboat no matter where I am (except on the bridge of course). Oddly, as I approach the Engine room and move further into it, the sound decreases in volume and lowers in pitch which is the opposite of what I would think is supposed to happen. When I leave the engine room and go towards the control room, the pitch and the volume rise again and remain the same anywhere else in the interior ogf the boat. If I understood the manual correctly, then the sound should get louder as I approach the engine room and get softer as I leave (i.e. go to the control room). Is this correct? If so, then something isn't working right. heres my mod list:

GWX3
OLC 'Gold' MkII ~ Option 1 ~ Environment and GUI
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
DD_OH_V3.09_20091209162038
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
DasBootClothes
Don76-OffiziersmützeHATS
Rapt0r's Instruments V3.1 (Without Red Circle)
TMT v2
Waterstream+Exhaust Combi V2.3 for GWX3
Torpedo damage Final ver2.0


I'm on Windows 7 64 bit with an Asus M4A77TD Mobo with onboard VIA sound (it's the VIA audio driver I got from Asus' website-haven't tried the one from VIA's since they recommend sticking with your motherboard manufacturer's version).

I'm pretty sure I understand that if using GWX3 then I don't need to edit any sh3.sdl file, I just jsgme the mod and start the game right? Please let me know if there is anything I can do to troubleshoot this issue , since I would love to have the increasing and decreasing engine volume throughout the interior of the boat.

Last edited by supposedtobeworking; 04-01-10 at 01:14 PM.
supposedtobeworking is offline   Reply With Quote