"The guns for Ships are in the shipname.eqp file with dates."
I tried that. The "A" turret doesn't change. Plus it's really not what I was going for. I wanted to have these upgrades in game at the expense of renown for ease of use of the player.
My next question is there a way that I can disable the "player turret" and allow the ship to use all the same gun data from the library/shipparts file? If possible while still having a gun crew and being able to assign targets?
It appears there's no way I can make every gun use the gun files in library/(ger/us)subparts. I hope someone can prove me wrong though.
If I can overcome this I'm releasing a really fun mod. So far I've done a lot but I'm stuck here. Imagine using a Ise/Fuso and having the Kriegsmarine 11 inch triples on them for commerce raiding.