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Old 04-01-10, 03:01 AM   #5
audessy
Electrician's Mate
 
Join Date: Dec 2008
Posts: 133
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"The guns for Ships are in the shipname.eqp file with dates."

I tried that. The "A" turret doesn't change. Plus it's really not what I was going for. I wanted to have these upgrades in game at the expense of renown for ease of use of the player.

My next question is there a way that I can disable the "player turret" and allow the ship to use all the same gun data from the library/shipparts file? If possible while still having a gun crew and being able to assign targets?

It appears there's no way I can make every gun use the gun files in library/(ger/us)subparts. I hope someone can prove me wrong though.

If I can overcome this I'm releasing a really fun mod. So far I've done a lot but I'm stuck here. Imagine using a Ise/Fuso and having the Kriegsmarine 11 inch triples on them for commerce raiding.
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