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Old 04-01-10, 12:11 AM   #2
makman94
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Join Date: Jul 2008
Posts: 2,325
Downloads: 182
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Quote:
Originally Posted by h.sie View Post
Wolfpack Mod V2 from Sergbuto - Reloaded.

The problem was, that Sergbuto build his mod based on Stock SH3 Library files. This leads to file conflicts with modern Supermods like GWX, because they use different Library files.

So I took all relevant data from Sergbutos Library files Shells.dat, Shells.sim
and Shells.zon and put this data into separate files Shells2.dat, Shells2.sim
and Shells2.zon. So there are no more file conflicts. This seems to work well.

The only thing that has to be done now is scripting the Submerged VIIA UBoats into Single Missions and Campaign Files. Examples for that can be found in NYGM, WAC and LSH Supermods.

This Mod contains 2 Test Missions.
1) Wolfpack1: Wolfpack Attack on escorted Convoy
2) Wolfpack2: Wolfpack Attack on non-escorted Convoy

I like that.

h.sie
thank you for that H.Sie !
haven't test it yet but ,as you say,it work ok ...right?
so Sergbuto's mod 'puts' wolfpacks in the game ? and if so ...i am wondering...why all this time people are complaining that wolfpacks are 'missing' from the game ?
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