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Old 03-31-10, 05:40 PM   #57
reaper7
sim2reality
 
Join Date: Jun 2007
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Quote:
Originally Posted by reboot View Post
Is it the file referenced in this post?
http://www.subsim.com/radioroom/showthread.php?t=165752
Ok here's the texture files from the folder as listed in the Thread. First is the SH5 .DDS file that the sim may be using. I would take it the the first 2 boxes are for Night and Day as these are the alpha layers. The rest are for the different sky textures placed over the alphas.
They are Dark blue and light blue in colour, but the Alpha layer is switched on hence the red colour.

Here you can see the terrible banding effect in the Day time Alpha.



Heres the Sh3/4 type .TGA (Which is 4 times larger in file size but has less compresion). As you can see there it is a hell of alot better regarding the banding.



Now its being posted on that thread that the Sim may not be using these files. And any results for replacing the better one for the more compressed version is a placebo effect. That may be true, then again untill someone can confirm that is not the case.

Anyway back to the above, I guess the TGA version could be worked on to improve the Alpha channel. This could then be saved in the 8.8.8.8 format .dds file for better results.
That is if we can improve the Alpha and get smoother results.

I am currently working on this in regards to the glass effect in my Mod above as I want to recreate the same effect I'm getting with the glass in Photoshop to be the same that I get with the alpha channel in the Editor.
Once I get that figured out the same could be done here.
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