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Old 03-31-10, 12:26 PM   #73
Bilge_Rat
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Join Date: Apr 2002
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Quote:
Originally Posted by Neal Stevens View Post
True, but that's limited to all the people who want a submarine game will buy. Like my summary pointed out, they have to make an educated guess on how many copies will sell, even at the highest quality. They cannot just pour money into a project without expecting a decent return. No one I know would do that with their money.


Quote:
Exactly, the submarine simulation is inherently a demanding title, and the core audience is very knowledgable and has high expectations, making it tough to achieve the level of sophistication needed.

Exactly, simulations have a very small market share. They are more complex to produce than a FPS. Sim customers are a demanding crowd, since they rightly expect the game to simulate more or less the real events.

Because of that, most major publishers bailed out of the Sim market 10 years ago to concentrate on more profitable titles. Simulations these days are generally put out by smaller developpers who enjoy simulations themselves and are willing to live with a smaller return in exchange for putting out a quality product, companies like Battlefront, Third Wire, DCS, 1C.

Even within the Sim market, naval sims have a very small market share. The most popular sims are flight sims followed by land combat sims. The market for realistic subsims is very small.

Sure, a company could spend millions of dollars designing an ultra-realistic state of the art subsim, but they would just wind up losing money since the potential customers are not there. Anyone who thinks otherwise just does not understand the Sim market.

Right now and for the foreseeable future, SH5 is the only new subsim on the market, so the choice is simple: buy it and play it or dont buy it and do something else.

I already made my decision and have had no regrets.
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